Goal Create a side‑scrolling platformer similar to Super Mario, with a vaporwave‑inspired pixel art style. The protagonist is a blue‑haired girl, and the levels and monsters are themed around a nighttime city. Enemy Design Create a series of enemies for the side‑scrolling platformer, themed around a nighttime city. - Vaporwave‑style pixel art appearance - Unique attack methods and behavior patterns - Consider interactions with the protagonist's skills Level Design Design level elements and mechanisms that fit a vaporwave aesthetic + nighttime city theme. These should increase challenge and fun, and interact with both the protagonist's skills and enemy abilities. Provide at least 3 different level design ideas. Protagonist Design Design a blue‑haired girl protagonist with unique skills. - Skills must fit the nighttime city theme and vaporwave pixel art style - Provide suggestions on skill combinations and upgrades Transformations / Power‑ups Design multiple transformation forms triggered by different items, such as: - Flight form - Invincible form - A form that can fire more damaging bullets Progression - Generate clear start and end points for each level - After reaching the end, generate the next level with even greater difficulty Boss Encounters Introduce boss encounters at the end of each set of 3 levels. Design unique boss mechanics, multi‑phase attacks, and visual styles that fit the vaporwave aesthetic. Example: the first boss could be a giant, glitching entity. Visual Polish Enhance the vaporwave aesthetic by adding multiple parallax scrolling background layers moving at different speeds, creating a sense of depth in the city environment.