プロンプトと機能設計の土台として使えます。
コアのループと目的を一文で定義する。
スタイルを固定してアートと UI の一貫性を保つ。
遊べる下書きを素早く作り、フィードバックを集める。
Plan a brief with genre, device targets, FPS budget, and player goal.
Write the prompt: objectives, verbs, fail states, art style, camera, UI tone.
Generate and log seeds/build IDs plus preview shots for review.
Review: keep 2–3 candidates, cut off-style ones, note why.
Playtest with 5 players; capture crashes, frame time, confusion moments.
Polish: lock UI kit/palette, trim heavy shaders, smooth difficulty ramps.
Export & share: HTML/WebGL, CDN cache, version tags, rollback plan.
Track this for every build
Track this for every build
Track this for every build
Track this for every build
Track this for every build
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試作を生成し、3〜5人でテストして素早く改善します。
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下書きを生成し、素早く検証して磨き上げましょう。